Impact
Punch, kick, grapple, counter, and create match-changing collisions.
Fumu Combat
Enter the ring. Outfight the roster. Survive the chaos. Become the Fumu Combat champion.
Fumu Rumble turns positioning into survival. Multiple wrestlers compete inside the ring, additional competitors enter over time, and you manage threats from every direction.
Punch, kick, grapple, counter, and create match-changing collisions.
Track multiple wrestlers at once as the ring fills and threats multiply.
Build momentum, survive the roster, and climb toward Fumu gold.






Traditional 1v1 wrestling.
Survival wrestling as the ring fills.
Partner switching and coordinated hits.
Three wrestlers, one winner.
Four in. Only one leaves.
Titles change hands here.
Enclosed steel. No easy exit.
Weapons and environmental combat.
Fumu World Championship
Fumu Heavyweight Championship
Fumu Tag Team Championship
Fumu Intercontinental Championship
Fumu Rumble Championship
Arcade-simple controls with room for timing, positioning, stamina, rope work, and advanced defense.
Multiple wrestlers compete while more wait to enter. Survive to the final stage.
Progression runs through competition, and the rewards behind it are funded by a fixed 350,000,000 FUMUCOMBAT pool that pays out across four years of seasons. The full split is on the Tokenomics page.
Expand the playable roster.
Build a distinct ring identity.
Unlock venues and championships.
Own the walkout and the crowd.
Match-changing tools for each wrestler.
Show progression without pay-to-win.
The size and release curve of the reward pool are fixed — 350,000,000 FUMUCOMBAT over 48 months. Per-match eligibility, anti-abuse rules and the claim flow are still being finalized and will be published before the first paid season opens.
One billion FUMUCOMBAT, minted once and never again. Twenty-eight percent circulates at launch, the reward pool pays out across four years of seasons, and every insider allocation sits behind a cliff. The numbers below are the full model — nothing is held back.
The 350,000,000 community pool is the only source of in-game rewards. It releases on a fixed, decaying curve so early seasons pay the most and no year can be topped up from another bucket.
Ranked seasons and bracketed tournaments take a FUMUCOMBAT buy-in that funds their own prize pool.
Cosmetics, ring gear and entrance kits trade player-to-player in FUMUCOMBAT, with a fee routed to the treasury.
Signatures, finishers and alternate wrestler loadouts unlock with FUMUCOMBAT. Cosmetic and moveset depth only — never raw stats.
Stake behind a championship to back a contender and share the belt’s season payout.
Event pools are funded in FUMUCOMBAT and paid out on-chain at the end of each bracket.
Holders vote on the next wrestlers, arenas and belts to enter the rotation.
FUMUCOMBAT launches as an SPL token on Solana. The official mint address is EoDeVmU9gLXzWjTLKboaXiCA7S8xAQbAHcLkC3XZpump — the same one shown on the homepage. Any other “FUMUCOMBAT” token is not ours.
The full v1.0 document covers the roster, the match ecosystem, the five championships, and the progression model.
Whitepaper v1.0 is written but has not been released for download. The summary pages — How to Play, How to Earn and Tokenomics — carry everything that is confirmed so far.